A historical fight simulator

All-TimeBoxing

Every fighter · Every era · One ring

The argument you can finally settle

Marciano never met Tyson. Greb never met Hagler. Here they do.

Boxing's oldest argument is the one that can't be run: who beats whom, across eras that never touched. All-Time Boxing answers it the only honest way — by giving every man the ratings he actually earned, then letting the fight happen.

Pick two fighters from any two decades. Set the distance. Then sit down and watch, because from the first bell it's out of your hands — exactly as it would be from a seat at ringside.

01 — Built deep

Nothing hand-waved

Control of the ring, the weight behind a punch, chin, recovery, stamina, the referee's patience — each one is modelled, and each one decides fights. No result is ever nudged toward the answer you expected.

02 — Complete

Two thousand men

2,004 rated fighters across sixteen divisions and 128 years. Each carries his own ratings, so a jabber jabs, a counter-puncher waits, and a heavy hand ends nights early.

03 — Ringside

You only watch

There is no strategy panel and no button to press. You choose the two men and the distance, then you sit down and watch it happen — a fight you witness rather than steer.

Coming soon

The first bell
is close